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Posts tagged c++
Working on Chapter 1
Jul 12th

I made a decision last week as I was juggling the “Ultimate Game Design: Building Game Worlds” vs “Beginning C++ Game Programming“. I realized that building a game world will certaintly become a necessary skill for me, but I need more hands on, at this time. The game design book is more theory, as I don’t know how to actually create a game yet. So; I dropped… more put the book on hold… until I have some more game developing under my belt. So; I’m back to focusing on one book. Whew! That was certainly an ambicious move, on my part. No worries though, I love this C++ book and I should have no problems finishing it.
Reading a C++ Game Programming Book
Jul 8th
I’m reading a book titled “Beginning C++ Game Programming” by Michael Dawson. It’s really exciting read a C++ book, again. I haven’t touched a c++ editor nor a compiler since my college days. The last editor I’ve been in for a number of years is Dreamweaver – from 2004 up to Adobe Creative Suite 4. I did a quick search, on “linux c++ editor” and I found a program called Eclipse. Looks promising, so I’m installing it. 76 packages total. As for my reading, its late, so, I stopped at page 4.
Day 2: Choosing a Language
Jul 7th

I really don’t know how to date these entries. We’ll see how long it takes me to no longer write “day n”. Well; I’m making some subtle moves into completing my childhood dream of becoming a video game developer. Two nights ago, I came up with a rough plan, I’m hosting that document on Google Docs, and last night I did some more research. I’m reading this article from GameDev.net on Game Programming Beginners Guide, and luckily for me, they are suggesting C/C++. I really wished they’d suggest that language. It was the first system-level programming language I learned and I really have some kind of loyalty to it.
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