Posts tagged gamedev
What a day. It’s 22:31 and I can hardly believe it. I probably have about another half hour left in me, then it’s bed time and start the day all over again. We went to one of the neighborhoods for a fair, it ended up not being all that great, but it was a beautiful day. I had to take the kids home, to feed and put them to bed. We had a visit from our rock-star cousin, Christopher Comrie, and later on we babysat London, so her parents could go watch a movie.
I’m working with Eclipse and I finally jumped into their Help files to figure out how do I do a simple “Hello World” application. The first one was a template, so I created an empty project just to see what the difference is and I was able to recreate the hello world app. Very cool. Since my earliest memory of programming goes back to Borland, I’m very impressed with how this CDT works. As you create objects in the code, there’s a reference created in the Outline tab. This will make navigating your code so much easier. Also; as your typing, it’ll automatically display a “syntax error” if you have one. I’m guessing VisualStudio has this already built-in, but this is new to me and I’m loving it.
Now that I have the basics, of this CDT, I’m back to reading the book. I believe I ended off declaring variables. I created a variable.cpp file and began working with the editor. Very nice how it helps. Oh boy, I left it at page 20. I’m too tired to continue.
I made a decision last week as I was juggling the “Ultimate Game Design: Building Game Worlds” vs “Beginning C++ Game Programming“. I realized that building a game world will certaintly become a necessary skill for me, but I need more hands on, at this time. The game design book is more theory, as I don’t know how to actually create a game yet. So; I dropped… more put the book on hold… until I have some more game developing under my belt. So; I’m back to focusing on one book. Whew! That was certainly an ambicious move, on my part. No worries though, I love this C++ book and I should have no problems finishing it.