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Posts tagged gamedev
Working on Chapter 1
Jul 12th

I made a decision last week as I was juggling the “Ultimate Game Design: Building Game Worlds” vs “Beginning C++ Game Programming“. I realized that building a game world will certaintly become a necessary skill for me, but I need more hands on, at this time. The game design book is more theory, as I don’t know how to actually create a game yet. So; I dropped… more put the book on hold… until I have some more game developing under my belt. So; I’m back to focusing on one book. Whew! That was certainly an ambicious move, on my part. No worries though, I love this C++ book and I should have no problems finishing it.
Reading a C++ Game Programming Book
Jul 8th
I’m reading a book titled “Beginning C++ Game Programming” by Michael Dawson. It’s really exciting read a C++ book, again. I haven’t touched a c++ editor nor a compiler since my college days. The last editor I’ve been in for a number of years is Dreamweaver – from 2004 up to Adobe Creative Suite 4. I did a quick search, on “linux c++ editor” and I found a program called Eclipse. Looks promising, so I’m installing it. 76 packages total. As for my reading, its late, so, I stopped at page 4.
Day 3: More Notes About Programming
Jul 7th
I’m still reading the article from GameDev, Game Programming Beginners Guide, on my lunch break. It’s amazing that this article was written in 2000 yet it’s relevant in 2009. Here are some key notes from that article:
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